Project Experience
Dreams of Disquiet
- Acted as one half of a two person team designing, creating and implementing all aspects of a game
- Complete dialogue system
- Unique combat system
- Unique movement mechanics
- Infrastructure for saving/loading
- Infrastructure to handle changing level state
- Helped maintain, update, and revise the core of the game over a 6 months process
- Designed and Implemented unique objects that let the player interact with the world around them
- Built and created core gameplay loop over the course of eight hours
- Used iterative design to refine the core gameplay loop
- Used limited art and sound assets to create a complete product
- Learned to build out to Web GL to run in HTML 5
F=MA (Student Project)
- Acted as the projects creative lead/main programmer which gave me the opportunity to interface with all other disciplines of production (Art, Animation, Sound, etc)
- Designed and Implemented unique AIs that challenged the player interesting ways
- Designed and Implemented a custom collision system to handle player and movement at high speeds
- Designed and Implemented overhead systems to handle Tutorial events and level spawning
- Implemented art, animation, and sound assets into the game
- Worked to design a concept given to me by a third party
- Critiqued, review, and playtested to refine the experience with the third party player interesting ways
- Wrote out clear and concise documentation on how the rules of the design worked
- Designed an experience while being limited to the constraints of a pre-existing game system
Skills
- C# scripting
- C++
- Unity Expertise
- Documentation Writing
- Unreal
- Experience with Unity Fmod
- Integration
- Experience with Probuilder
- Analytical Thinking Skills
- Microsoft Office/Google Suit
- Github
- Plastic SCM
Work History
Theater Technician, Volunteer Mosaic Children’s Theatre – Austin, TX
August 2017 – December 2019
- Created Props utilizing 3D printing, electrical wiring, mechanical gears, and lighting effects.
- Managed sound and lighting effects during performances.
- Supported Stage Manager and Performers by transitioning set pieces and organizing props on cue
Education
Associate of Applied Science, Game Design
Austin Community College – Austin, TX
August 2021
Resume
Project Experience
F=MA (Student Project)
- Acted as the projects creative lead/main programmer which gave me the opportunity to interface with all other disciplines of production (Art, Animation, Sound, etc)
- Designed and Implemented unique AIs that challenged the player interesting ways
- Designed and Implemented a custom collision system to handle player and movement at high speeds
- Designed and Implemented overhead systems to handle Tutorial events and level spawning
- Implemented art, animation, and sound assets into the game
Dungeon World Hacks
- Worked to design a concept given to me by a third party
- Critiqued, review, and playtested to refine the experience with the third party player interesting ways
- Wrote out clear and concise documentation on how the rules of the design worked
- Designed an experience while being limited to the constraints of a pre-existing game system
Dreams of Disquiet
- Acted as one half of a two person team designing, creating and implementing all aspects of a game
- Complete dialogue system
- Unique combat system
- Unique movement mechanics
- Infrastructure for saving/loading
- Infrastructure to handle changing level state
- Helped maintain, update, and revise the core of the game over a 6 months process
- Designed and Implemented unique objects that let the player interact with the world around them
Snakes?
- Built and created core gameplay loop over the course of eight hours
- Used iterative design to refine the core gameplay loop
- Used limited art and sound assets to create a complete product
- Learned to build out to Web GL to run in HTML 5
Skills
- C# scripting
- C++
- Unity Expertise
- Documentation Writing
- Unreal
- Experience with Unity Fmod
- Integration
- Experience with Probuilder
- Analytical Thinking Skills
- Microsoft Office/Google Suit
- Github
- Plastic SCM
Work History
Theater Technician, Volunteer Mosaic Children’s Theatre – Austin, TX
August 2017 – December 2019
- Created Props utilizing 3D printing, electrical wiring, mechanical gears, and lighting effects.
- Managed sound and lighting effects during performances.
- Supported Stage Manager and Performers by transitioning set pieces and organizing props on cue
Education
Associate of Applied Science, Game Design
Austin Community College – Austin, TX
August 2021