Project Experience

Dreams of Disquiet 
  • Acted as one half of a two person team designing, creating and implementing all aspects of a game
    • Complete dialogue system
    • Unique combat system
    • Unique movement mechanics
    • Infrastructure for saving/loading
    • Infrastructure to handle changing level state
  • Helped maintain, update, and revise the core of the game over a 6 months process
  • Designed and Implemented unique objects that let the player interact with the world around them
Snakes?
  • Built and created core gameplay loop over the course of eight hours
  • Used iterative design to refine the core gameplay loop
  • Used limited art and sound  assets to create a complete product
  • Learned to build out to Web GL to run in HTML 5
F=MA (Student Project)
  • Acted as the projects creative lead/main programmer which gave me the opportunity to interface with all other disciplines of production (Art, Animation, Sound, etc)
  • Designed and Implemented unique AIs that challenged the player interesting ways
  • Designed and Implemented a custom collision system to handle player and movement at high speeds
  • Designed and Implemented overhead systems to handle Tutorial events and level spawning
  • Implemented art, animation, and sound assets into the game
Dungeon World Hacks
  • Worked to design a concept given to me by a third party
  • Critiqued, review, and playtested to refine the experience with the third party player interesting ways
  • Wrote out clear and concise documentation on how the rules of the design worked
  • Designed an experience while being limited to the constraints of  a pre-existing game system

Skills

  • C# scripting
  • C++
  • Unity Expertise
  • Documentation Writing
  • Unreal
  • Experience with Unity Fmod
  • Integration
  • Experience with Probuilder
  • Analytical Thinking Skills
  • Microsoft Office/Google Suit
  • Github
  • Plastic SCM

Work History

Theater Technician, Volunteer Mosaic Children’s Theatre – Austin, TX

August 2017 – December 2019

  • Created Props utilizing 3D printing, electrical wiring, mechanical gears, and lighting effects.
  • Managed sound and lighting effects during performances.
  • Supported Stage Manager and Performers by transitioning set pieces and organizing props on cue

Education

Associate of Applied Science, Game Design

Austin Community College – Austin, TX

August 2021

Resume

Project Experience

F=MA (Student Project)

  • Acted as the projects creative lead/main programmer which gave me the opportunity to interface with all other disciplines of production (Art, Animation, Sound, etc)
  • Designed and Implemented unique AIs that challenged the player interesting ways
  • Designed and Implemented a custom collision system to handle player and movement at high speeds
  • Designed and Implemented overhead systems to handle Tutorial events and level spawning
  • Implemented art, animation, and sound assets into the game

 

Dungeon World Hacks

  • Worked to design a concept given to me by a third party
  • Critiqued, review, and playtested to refine the experience with the third party player interesting ways
  • Wrote out clear and concise documentation on how the rules of the design worked
  • Designed an experience while being limited to the constraints of  a pre-existing game system

 

Dreams of Disquiet 

  • Acted as one half of a two person team designing, creating and implementing all aspects of a game
    • Complete dialogue system
    • Unique combat system
    • Unique movement mechanics
    • Infrastructure for saving/loading
    • Infrastructure to handle changing level state
  • Helped maintain, update, and revise the core of the game over a 6 months process
  • Designed and Implemented unique objects that let the player interact with the world around them

 

Snakes?

  • Built and created core gameplay loop over the course of eight hours
  • Used iterative design to refine the core gameplay loop
  • Used limited art and sound  assets to create a complete product
  • Learned to build out to Web GL to run in HTML 5

Skills

  • C# scripting
  • C++
  • Unity Expertise
  • Documentation Writing
  • Unreal
  • Experience with Unity Fmod
  • Integration
  • Experience with Probuilder
  • Analytical Thinking Skills
  • Microsoft Office/Google Suit
  • Github
  • Plastic SCM

 

Work History

Theater Technician, Volunteer Mosaic Children’s Theatre – Austin, TX

August 2017 – December 2019

  • Created Props utilizing 3D printing, electrical wiring, mechanical gears, and lighting effects.
  • Managed sound and lighting effects during performances.
  • Supported Stage Manager and Performers by transitioning set pieces and organizing props on cue

Education

Associate of Applied Science, Game Design

Austin Community College – Austin, TX

August 2021