Rose Ott

Game Desinger / Programmer

Weclome to my nonesense: I make games here

Projects:

Dreams of Disquiet is the first full game I have created and published. It took me and my collaborator Steve 6 months to make, and over that time I have learned a lot about designing and implementing game mechanics, creating tools, and writing stories. As well as how to handle the full production process from pre-production to post-mortem.

Dreams of Disquiet is the first full game I have created and published. It took me and my collaborator Steve 6 months to make, and over that time I have learned a lot about designing and implementing game mechanics, creating tools, and writing stories. As well as how to handle the full production process from pre-production to post-mortem.

A unity package I made to add an easy way to create weighted tables for randomized selection that can be easily edited in the unity inpector.

A unity package I made to add an easy way to create weighted tables for randomized selection that can be easily edited in the unity inpector.

My submission for the GMTK Game Jam 2022. I worked with my co-developer Steve over the course of 48 hours to make a game that adhered to the theme “Roll The Dice”.

My submission for the GMTK Game Jam 2022. I worked with my co-developer Steve over the course of 48 hours to make a game that adhered to the theme “Roll The Dice”.

F = MA is the game I made when completing my degree at ACC. I acted as our team’s lead programmer and I wrote 95% of the code in the game. There were many interesting challenges and I learned alot about coding AI behavior, working with Quaternion, and doing lots of Vector math.

F = MA is the game I made when completing my degree at ACC. I acted as our team’s lead programmer and I wrote 95% of the code in the game. There were many interesting challenges and I learned alot about coding AI behavior, working with Quaternion, and doing lots of Vector math.

I often play TTRPGs with creative people who have… interesting ideas for different characters that don’t cleanly fit the rigidly enforced fantasies of Dungeon World. Thus, I have homebrewed many different playbooks for the system, which has taught me a lot about tabletop design and how to fulfill player fantasies.

I often play TTRPGs with creative people who have… interesting ideas for different characters that don’t cleanly fit the rigidly enforced fantasies of Dungeon World. Thus, I have homebrewed many different playbooks for the system, which has taught me a lot about tabletop design and how to fulfill player fantasies.